2024
						
						Indie Game in development
					
					
					Role: Lead Artist, 3D Artist, UI Designer & AI Prompter
						
Description: Dungeon Dome is a thrilling RPG where you and your party venture deep
						into procedurally generated dungeons. Each character is unique and one-of-a-kind, with their own
						strengths and quirks, just like the adventures that await you in the dark and treacherous depths.
						I was in charge of the art direction and I created 3D art for the characters and the environments.
						I also designed the UI of the menus and created the prompts used in character generation.
						
					
					
				
				
					
						September, 2023
						
						Indie Spain Jam 2023 Submission
					
					
					Role: 3D and Pixel Artist
						
Description: Lights Out is a platformer in which the player tries to escape the
						darkness after turning off the light. I was tasked with creating the 3D model and animations for
						both the player and the enemy as well as creating the tilesets used for the maps.
					
					
				
				
					
						September, 2023
						
						Bachelor's Thesis
					
					
					Role: Designer, Artist and Programmer
						
Description: In my Bachelor's Thesis, I used the rules of Aeternum - a TCG I had
						previously designed with a partner - to create a new deck. This included the stats of the cards
						and their art. In addition to this, I also created an AR app for Android that serves as a
						companion while playing.
					
					
				
				
					
						June, 2023
						
						6a Gran CITM Game Jam - Public Vote Award
					
					
					Role: Pixel Artist
						
Description: Hectic 2v2 split-screen game in which the player must obtain the echoes
						scattered across time before the oposing team gets theirs. I created almost all of the art for
						this
						game, including the characters and the four different tilesets for the map.
					
					
				
				
					
						April, 2023
						
						Level Design Document
					
					
					Role: Level Designer
						
Description: Universit project that consisted in doing an analysis of a
						One-Page-Dungeon,
						then
						creating its Level Design Document and building up said level using Unreal Engine.
					
					
				
				
					
						February, 2023
						
						3D Character Creation
					
					
					Role: 3D Artist
						
Description: University project that consisted in creating a game-ready character. I
						created the high-poly model, the retopology to create its low-poly model, the textures, rigging,
						skinning, posing and animation.
					
					
				
				
					
						June, 2022
						
						Virtual Reality Game
					
					
					Role: 3D Artist
						
Description: University project that consisted in creating a game in Virtual Reality.
						In
						VackRooms, the player must solve a set of puzzles to try to get out of the backrooms. I created
						the models and textures used to create the environment.
					
					
				
				
					
						June, 2022
						
						University Project
					
					
					Role: Lead Artist
						
Description: Game made from scratch with assets made in-house and using Ragnar
						Engine, a propietary engine. My tasks as the Lead Artist were to coordinate and organise the art
						team, to create the necessary documentation and to help with the creation of assets; such as the
						game logo, the ability icons and 3D models for the skills.
					
					
				
				
					
				
				
					
						June, 2021
						
						University Project
					
					
						
						Role: Pixel Artist
							
Description: Odd Space is an RPG game with turn-based combat in which the protagonist gets lost
							 in space while traveling with his fellow pirates, who for them, was nothing more than a messenger for the cook.
							 In this project I created the animated sprites for all the playable characters and for most of the enemies.
						
					
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