Carles Garriga

Video Game 3D Artist with a degree in Video Game Design and Development

2024

Dungeon Dome

Indie Game in development

Role: Lead Artist, 3D Artist, UI Designer & AI Prompter
Description: Dungeon Dome is a thrilling RPG where you and your party venture deep into procedurally generated dungeons. Each character is unique and one-of-a-kind, with their own strengths and quirks, just like the adventures that await you in the dark and treacherous depths. I was in charge of the art direction and I created 3D art for the characters and the environments. I also designed the UI of the menus and created the prompts used in character generation.

September, 2023

Lights Out

Indie Spain Jam 2023 Submission

Role: 3D and Pixel Artist
Description: Lights Out is a platformer in which the player tries to escape the darkness after turning off the light. I was tasked with creating the 3D model and animations for both the player and the enemy as well as creating the tilesets used for the maps.

September, 2023

Aeternum: A Trading Card Game with Augmented Reality

Bachelor's Thesis

Role: Designer, Artist and Programmer
Description: In my Bachelor's Thesis, I used the rules of Aeternum - a TCG I had previously designed with a partner - to create a new deck. This included the stats of the cards and their art. In addition to this, I also created an AR app for Android that serves as a companion while playing.

June, 2023

Lazy Echoes

6a Gran CITM Game Jam - Public Vote Award

Role: Pixel Artist
Description: Hectic 2v2 split-screen game in which the player must obtain the echoes scattered across time before the oposing team gets theirs. I created almost all of the art for this game, including the characters and the four different tilesets for the map.

April, 2023

Sky-Blind Spire

Level Design Document

Role: Level Designer
Description: Universit project that consisted in doing an analysis of a One-Page-Dungeon, then creating its Level Design Document and building up said level using Unreal Engine.

February, 2023

Tahm Kench

3D Character Creation

Role: 3D Artist
Description: University project that consisted in creating a game-ready character. I created the high-poly model, the retopology to create its low-poly model, the textures, rigging, skinning, posing and animation.

June, 2022

VackRooms

Virtual Reality Game

Role: 3D Artist
Description: University project that consisted in creating a game in Virtual Reality. In VackRooms, the player must solve a set of puzzles to try to get out of the backrooms. I created the models and textures used to create the environment.

June, 2022

Dune: Fremen's Rising

University Project

Role: Lead Artist
Description: Game made from scratch with assets made in-house and using Ragnar Engine, a propietary engine. My tasks as the Lead Artist were to coordinate and organise the art team, to create the necessary documentation and to help with the creation of assets; such as the game logo, the ability icons and 3D models for the skills.

June, 2021

Odd Space

University Project

Role: Pixel Artist
Description: Odd Space is an RPG game with turn-based combat in which the protagonist gets lost in space while traveling with his fellow pirates, who for them, was nothing more than a messenger for the cook. In this project I created the animated sprites for all the playable characters and for most of the enemies.

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